Why the Bank
The Bank is valuable enough to matter and readable enough to teach exits. It is usually safer than Military Base and less socially loud than the Hero Vault. Use it to warm up after a death or a prison break.
Loadout
Minimum: Invisibility, basic M1 and block, and a sell path you can walk without loot. Helpful extras: Super Speed or Quick Step for the leave, and a teammate on the street. Magic Blast does not make the Bank safer.
A late 2025 bank video recommended Invisibility on a fresh 25,000 stack, Invisibility plus teleport if you had more, and Flight once the only goal was grinding. Combat rankings are a separate decision.
Approach
- Scout tower lights and street noise before you commit.
- Approach under Invisibility instead of sprinting the front door.
- Follow the live prompts. Older write-ups mention registers, a vault door, and NPCs, and those labels can move. Trust the prompts in your server.
- Break stealth only for the interact.
- Re-stealth on the exit when the kit allows.
During and after
Do not emote on a full server. Laser vision and tracking gadgets punish lazy stealth. See Gadgets. If a hero lands early, abandon, take a short fight you can win, or call a peel. Dying on the tile often means prison, not a cute reset.
Leave on a pre-chosen alley or street. Flight or post-rework Spider swing helps if you own it. Sell, then decide whether Jewelry or Military Base is next. Do not chain a second robbery under a fresh bounty spotlight.
| Target | Relative difficulty | Use |
|---|---|---|
| Jewelry | Lower | Warm-up |
| Bank | Medium | This route |
| Hero Vault | Medium-high | Faster hero response |
| Military Base | High | Turret and canisters |
Place page: Bank.
