Cash gates the shop
NanoTech showcases cite about 2,000,000 cash. Nova, Acid, and Quick Step were showcased around 250,000, 150,000, and 75,000. Slots cost money too. Codes are not a plan. See Promo codes.
Older experience listings mentioned about 20 robbery locations. This page only names targets with a documented route: Jewelry, Bank, Hero Vault, Cargo ship, and Military Base. Do not invent the other names.
Rules that change cash per hour
- Sell, then re-enter. A full bag pays nothing.
- Bounty multiplies the chance a hero is already on your exit.
- A bigger bag is discussed as the way to hold a second Military Base canister. The pass price is not published in the sources used here, so do not assume a payback time.
- Empty servers are for learning. Full servers contest the same doors.
- V2 villain teleport choice shortens the walk back. Use it.
Targets
Jewelry
Filler cash. Grab fast, leave with a partial bag if a hero arrives, and use it to finish a bag before a sell.
Bank
The teaching heist. Interior practice and a clean exit matter more than a highlight fight. Dedicated steps: Rob the Bank.
Hero Vault
High attention and high reward. Scout the exit, bring Invisibility, Super Speed, or Flight, and assume the tower signal has already called heroes. Do not pile in with random villains who stall the objective.
Cargo ship
Longer approach, dock and water escapes, and skyline campers. Mobility is worth the slot. Do not tunnel the objective while Flight users hold the deck.
Military Base
The spike. Community guides cite green canisters at about 10,000 cash each, often filling a default bag, and about 20,000 if a bigger bag holds two. Turret shutoff, door break, and the leave are in How to rob.
Sample routes
Beginner: Jewelry or Bank, sell, repeat until Invisibility is owned, then one Vault only after you know an exit.
Mid-game: Confirm the Military Base turret is off, break the door, take the canister you can actually leave with, sell, then soft-reset on Jewelry while the base is hot.
Hero income: Rotate to Vault or Military Base first when the tower lights, arrest inside the downed window, and skip alley duels that do not protect a payout.
What to buy with it
Invisibility, then a ranked combat power, then slots, then an S-tier target from the tier list. Thragg can roll cash or Flight or Martial Arts, but a mastered canister loop is the deterministic path. Boss details: Beat Thragg.
